Well, this mod fills that gap! giamel, for extensive testing, feature ideas, and corrections to the baby item files as well as new baby world models. The egg life is configurable. GAMIG SHALL NOT BE SILENCE!!!! * Fixed a bug where Mer baby faces were invisible when worn by a male actor. * Fixed a bug in the debug MCM where belly scaling was not correctly handled on birth and abort. * Added a BSA packaged build, in an attempt to correct the CTD with children's facegen files. Copied from one of his comments https://www.nexusmods.com/skyrimspecialedition/mods/46820/?tab=posts&BH=0. I understand that some of you will be using it for adult stuff, but it's not my focus. * Limited automatic insemination to one at a time. The other for Schaken Mods Adoption system Hearthfire Muiltple Adoptions (Standard) No Problem! Almost complete rewrite and retooling of everything * Fixed a confusing log message concerning game day. Mod Name Multiple Adoptions Fertility Mode Patch Author DarkDragoon197 Version1.0 Description A patch for Fertility Mode SE and Mutiple adaptions Two Patches are available One for the standard Hearthfire Adoption System. * Added the current cycle day to the debug MCM menu as additional information. A new save is recommended for all new features to function correctly. If either of those are in your journal then you need to reload a save from before that (before you've taken a preg test or had the waking up scene), otherwise their quests will broken and unfixable. * Minor reorg and verbiage tweaks to the MCM. When adoption is enabled, the child will be automatically adopted if the following are true: a Hearthfire-compatible home is owned, the home has free child beds, there are available remaining slots for adoption, and the player is not currently in the target home. * Added an actor black list for known bogus actors that should never be tracked. * Added a showracemenu hook to better support sex changes without restarting the mod. Added two new events: FertilityModePlayerBirthComplete and FertilityModeNpcBirthComplete to signify when all core logic is done (so extensions can use the information without order of operations issues). A: Other than "It's a work in progress", there are some BFAP features that are made redundant by being based on Fertility Mode (ex. An add-on for Fertility Mode, Fertility Adventures adds dialogue and quests to NPCs who become pregnant. * Added spawns for a spouse where the player is not the father. 3rd Trimester Milzschnitte, for his BeeingFemale mod which encouraged me to write this, as well as permission to use sound assets. * Fixed a bug where the father incorrectly changes with a SexLab insemination. Not something I may use but I am always so amazed at what modders come up with, well done and thank you for sharing. However, modder subhuman0100 has added a number of features in his Fertility Mode v3 Fixes and Tweaks mod https://www.nexusmods.com/skyrimspecialedition/mods/46820/?tab=posts&BH=0 Apart from fixing various bugs and fixing MCM menus. Now you can! * Increased pregnancy and recovery durations to 365 days. Spoiler DarkRavenGamer13 wrote: Im playing in Skyrim vr and it works but when I get to the name your child screen Im unable to type or exit the screen how do I bypass this?GXSirus wrote: Im having the same issue and I tried the mouse menu fix, but it didnt work. https://www.nexusmods.com/skyrim/mods/87456, https://www.nexusmods.com/skyrimspecialedition/mods/13068. * Added a debug MCM feature where an actor can be blocked from tracking updates. triptherift, for the Argonian and Khajiit models and textures from The Kids Are Alright. * Added baby sounds for the player when a baby item is equipped. CC). Only shows the player and any women the player has inseminated or impregnated. * Added stamina and magicka debuffs during the luteal phase (eg. * Minor tweaks to improve the user experience. MCM Note: A new game or cleaned save will be required for upgrades to 3.0.0. RS Children is less daunting and more daunting at the same time. Erm. Same goes for Fertility Mode. This version is dependent on TKAA (Episodes 2, 3, or Directors Cut). Skyrim Install this instead of the base version for RSChildren compatibility. * Added a debug MCM feature to force baby growth without waiting for the timer. I haven't implemented any yet. We do not tolerate bullies. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. * When spawning is enabled, NPC babies not related to the player will respect the setting. Need to balance it all up. Thank you very much for this. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. ->, By * Tweaked the ovulation formula to correct a fencepost error throwing off the expected ovulation day. Fixed issue with quest aliases not filling and preventing Ysolda's quest from starting. * Added optional labor animations. I *did* just have a script incompatibility issue, but I saw that was related to BBLS SKSE and will roll it back as per recommendation. * Excluded ghosts from mother and father tracking. how "immersive" these look largely depends on the PC/NPC's starting skin color (I tuned it pretty conservatively, but future plans will open it up) I haven't forgotten the suggestions, of course, the core is designed to be extensible with those suggestions in mind. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. * Hopefully corrected the CTD with spawned children in SSE. Implemented Random Events Fixed issue with Serana repeating her anouncemnt over and over. Their late-night "tax assessments" catch up to them. Fixed a bug with birth records not properly being generated for male players. I apologize to the authors about this mistake. I'm hoping someone who's better at this than I am, continues it and finishes Marakiir.Note: due to changing the ownership of Maramal's bed, and that the bed is persistent, the original info may be "baked in" to the save and this optional plugin may not work properly on an existing game. Welcome to /r/SkyrimMods! As noted, neither of our mods are graphic sex mods. For more information, please see our Added minimalist Angi support. Page 18 of 202 - Fertility Mode 3 fixes and Tweaks - posted in File topics: In response to post #92931648. As some of you may know, this mod called Fertility mode adds the probability that both player and NPCs can get "pregnant". * Added patches for Hearthfire Multiple Adoptions. Install this patch with SexLab. * Tweaked SLIF scaling to use group tags rather than specific morph tags. Milzschnitte, for his BeeingFemale mod which encouraged me to write this, as well as permission to use sound assets. this is a patch/fix/addition to Fertility Mode and cannot operate alone. RSChildren version - loose files. * Tweaked the conception formula to more closely reflect the real world. * Added an option to enable or disable baby health reduction. lol so many questions. Refer a friend, Make money!Get Referral Code-->, New Design!Enjoying the new looks? Automated insemination only occurs if the man and woman are in the same location the last time the player visited it (eg. * Removed Hearthfire Multiple Adoptions from the base versions. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Copyright 2023 Robin Scott. Well, this mod fills that gap! * Only unique actors will be listed in the tracking list MCM. * Modified the fertility potion to induce ovulation for its duration. * Improved loading performance of the tracking MCM page. * Added a conception mod event for third party mod usage. * Added an option to disable child spawning even with the baby item. The core mod is about the fertility cycle and pregnancy, with event hooks that can extend it into subsequent goals of after birth and family building. i tried clearing the tracking lists in the debug menu, the tracking for my player character does 'start..' but I'm immediately tagged as infertile phase/stage and fertility mode is not tracking sperm count despite engaging in various sexual activities. * Tweaked tracking list growth to improve overall performance. * Corrected SexLab hook registration. Vinfamy, for placing climax hooks into SexLab SE at my request. * Fixed a bug with the Flower Girls patch not working. * Added sperm count calculations to support multiple insemination from different partners or increase the chance of conception with a single partner. Due to other commitments, I can't promise any "bugfix timelines", but I will add problems to my list of "things to look into". * Fixed some verbiage mistakes in the MCM. * Added a selection for the baby race (only applies when the player is mother or father). * Fixed a bug where Mer baby faces were invisible when worn by a male actor. Insemination can be achieved automatically with an MCM option, through additional mods such as Flower Girls or SexLab, or by using the debug MCM menu when the woman is selected in your crosshairs. Added child naming for male players when an NPC gives birth. * Added a limit to sleep only for automated insemination involving the player. !I am hopelessly addicted to Skyrim so I thought I would do something with it and review the mods that I play with.Mod Link: h. The powerful open-source mod manager from Nexus Mods. * Tweaked the female widget to show trimesters instead of generic pregnancy. Double-check the FM+ installation instructions for FM. The ads help support this community. Sorry BHUNP Users.) * Fixed a bug where the father incorrectly changes with a FlowerGirls insemination. Effect improvements Frankly, this is fantastic. Taking those suggestions into consideration, as well as lessons learned in the precursor mod, I finished the core mod and published it last night. For use of the requirements assets, you must follow the original author's permission guidelines and reach out to the original mod authors. This is an as-is preview of version 2.5.0. A new save is recommended for all new features to function correctly. New comments cannot be posted and votes cannot be cast. triptherift, for the Argonian and Khajiit models and textures from The Kids Are Alright. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. * Updated IsConceptionPossible with more precise fertility percentages based on egg availability, amount of sperm, and time. This update will require a new game or a cleaned save. I expect myself and others to do the same for future changes to this mod, or mods that use any or all of its code. The new cycles are based on 7 day intervals ( 7, 14, 21, and 28 ), and all of the other underlying settings are applied automatically. * Minor tweaks to improve the user experience. Would I need to roll back a save if I have had progress with this notification so far. Really what it comes down to is what looks best to you and which one will be less hassle and problem free. * Added a configuration item for the duration of labor. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. * Added a BSA packaged build, in an attempt to correct the CTD with children's facegen files. Additionally, due to the fact that I've decided to implement an MCM after I've created all of the planned effects, some of the features that require the MCM will be added last (ex. * Added stamina and magicka buffs during the ovulatory phase. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. * Tweaked the ovulation, conception, and fertility formulas to be more consistent. * Reorganized scripts to mitigate the MCM loading issue. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. * Added a verbose mode for more information. Lipsync, MFGFix) * Fixed a bug where kicks occurred in the first trimester. lmao. Share Requirements Permissions and credits Translations Russian Changelogs Donations Back when the Hearthfire DLC came out in 2012 I was disappointed that you could only adopt children instead of having your own. The mod will auto-detect if these are present and use them accordingly. * Added a debug MCM feature where an actor can be blocked from tracking updates. What started as a simple port of BFAP to Fertility Mode+ has added a couple of new effects, with more on the way! * Added more comments to the source code. * Added an MCM option to adjust maximum conception chance during ovulation.